Donensbourgh is a medieval RPG game single player in first person, made with UE4. It's a journey, story driven, that you can follow and explore. You will progress in your skills with actions like talking, crafting, farming, trading, cooking, ... learning new recipes or abilities. There are no spells, combats or deaths involved. It's a another kind of medieval game. Just enjoy living in medieval era with realistic environments, tools and buildings.

You can play as different roles: peasant, blacksmith, monk or soldier. At the moment only peasant role is under development. Each role has a main mission that must accomplish achieving many small missions and alternatively secondary missions.

The game has still a long way to the end but I'm doing my best to reach early access as soon as I can.


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No idea, seriously, no idea. It could take years. I'm pretty confident that I have passed half of the development, so I could say that, more or less, I will need another year since now, June 2018. I'm working hard to reach early access status as soon as I can.
It will be released only in Windows PC. I have tested on linux from time to time and seems working but linux market is very small. It will consume time that I don't have. I don't own a Mac so I cannot build and test in Mac. I don't own PS3, XBox or Switch either.
I will release the game in Spanish, English and Russian. I don't speak more languages, not planning to learn new ones at the moment and I cannot afford to pay a translator.
That's great! Taking in count that my game has zero budget and I'm doing alone at home with a laptop, being compared with games hundreds (if not thousands) times better with a bugdet in the order of millions is a great honor.
Yes, I am. I do the models, textures, lightning, shaders, vegetation, C++ code, blueprints, level design, gameplay, user interface, dialogs, audio, logo, icons, web and everything else. You can check my videos on youtube or twitch where I did almost all the game during streaming.