Changelog

Note

The Alpha 0.1.5 is under development. The latest available version is the Alpha 0.1.4

Alpha 0.1.4

Release date: 30th August 2019

This build fixes an issue that could potentially block the progress of the game. Also, I have created a document guide with all the steps to solve all the quests in the game, just in case someone is stuck at any point. It can do easier to identify what can be a bug and what is just missing some actions to unlock quests. Keep in mind that this document was only designed to help people that cannot progress but you don’t need to read it, it is plenty of spoilers. If you find even harder the document to progress, just let me know and I will try to improve it.

  • Fixed issue with some quests not starting due to NPC not found.

  • Fixed issue with onions not ready to complete the Gilbert quest.

  • Added document guide with steps to solve all the quests.

Alpha 0.1.3

Release date: 21st August 2019

New build is available with load improvement and a few bugfixes. The main change in this build is the reworked initial load of the game. It has been improved and it’s loading faster the main menu and then, later, is loading the rest of the layers asynchronously. It should takes no more than a few seconds to load the game.

  • Rewritten initial load to manage level order.

  • Fixed issue with “floating” trails.

  • Fixed issue with equipped ingredients in craftings.

  • Fixed issue moving burning torch to chests.

  • Fixed issue selling burning torch.

  • Fixed issue with saved games not storing info field.

  • Increased torch light distance. Increased stars brightness.

Alpha 0.1.2

Release date: 14th August 2019

New build is available with a few changes, improvements and bugfixes. The main change in this build is the introduction of weights on items. Each item has a weight and inventories are limited on weight instead of slots. Also, hands are not two extra slots anymore but part of the inventory so they count on the whole weight.

  • Inventories are based on weight instead of slots.

  • Hands are not anymore two extra slots but count on total weight of inventory.

  • You don’t need to equip items on hands because are automatically equipped when needed.

  • Markets, craftings and workshops (like watermill, windmill, henhouse, …) reflects all the items, doesn’t matter if they are equipped in hands or not.

  • Improved character shaders performance and visuals.

  • When items are dropped, tools are dropped one by one, but seeds or coins are dropped as a whole slot.

  • Improved Gilbert hand animation.

  • Items removed from hands are put back in the inventory on top, to use them easier later.

  • All the chests in the game are limited by weight instead of slots.

  • Item’s weight info is shown on encyclopaedia.

  • Added skep (beehive) to encyclopaedia with info on how to use them.

Alpha 0.1.1

Release date: 26th July 2019

This new release took more time as expected. I have been refactoring almost the whole game to allow me to migrate to the latest version of Unreal Engine. In the end, after many issues and wasted time, I ended modifying the Unreal engine code. All the refactors improved the game performance, only in the gameplay thread, they are not related to render thread, so you should expect less use of CPU and RAM when you are running this build and performance improvements in many areas. The game is using the Unreal 4.22.3 version.

Another cool thing on this release is the use of asynchronous thread for the first load of the game, you should expect reduced time to load the game, around 50% of the time used before.

And a new addition to the game is the autosave feature. It’s set to 5 minutes by default, I will try to add an option in the settings so you could configure the time between autosaves. It’s running on another thread so you don’t have any lag or issue performance during the autosave process.

Code improvements:

  • Moved a lot of code from blueprints to C++.

  • Reduced dependencies between blueprints to reduce included code.

  • Reuse widgets to reduce footprint memory.

  • Moved interactive actions to C++ for better performance.

  • Improved load/save code.

  • Refactor Notifications, Achievements and GameStats into C++.

  • Improved performance on HUD.

  • Reduced 50% time needed for first load.

  • Improved performance on raycast for interactive objects.

  • Linux builds are provided as tar.gz files.

  • Migrated to Unreal Engine 4.22.3

  • Removed build number from build version.

  • Huge reduction of C++ code generated from blueprints (around 30%)

  • Big code refactor in this build: 180 code files have been created, modified or deleted.

Gameplay improvements:

  • Added proxies on home gardens.

  • Adjusted some dialog texts.

  • Force needing to start Matilda quest to complete it.

  • Added autosave.

  • Bells not playing if player sleeping.

  • Thomas avoids to go to watermill if open.

  • Cecily’s home locked when bucket picked up.

Issues fixed:

  • Fixed issue with church not playing bells sometimes.

  • Fixed issue with Richard’s quest not being able to repeat.

  • Fixed issue with dough items misspelled.

  • Fix issue with torch crashing.

  • Fixed issue with William stuck and not reaching the market.

  • Fixed issue with inventory being closed with tab when open with mouse.

  • Fixed issue with Gilbert resetting the communal farm.

Alpha 0.1.0.3

Release date: 30th May 2019

New build is available with some performance improvements and bugs fixed.

  • Fixed house with too big room box collision.

  • Added “full inventory” message on producers.

  • Increased LOD distances for NPCs.

  • Fixed issue with market not stopping raycast.

  • Fixed issue with global time when changing time via QA panel.

  • Adjusted proxies and blockers on one house.

  • Fixed issue with player starting inside of river box collider.

Alpha 0.1.0.2

Release date: 22th May 2019

New build is available with some performance improvements and bugs fixed.

  • Fixed issue with religion state not shown when praying.

  • Fixed issue with homegarden crops not growing.

  • Fixed issue when cancelling first time trying an action.

  • Fixed issue with traders not being disabled during action.

  • Refactor torch code for performance improvement.

Alpha 0.1.0.1

Release date: 15th May 2019

New build is available with some improvements and bugs fixed.

  • Fixed issue with watermill sound.

  • Added question to ask Cecily again about the bucket if not picked up yet.

  • Reduced volume of end crafting sound.

  • Beehives cannot be collected during night.

  • Adjusted some trails.

  • Added proxies to markets.

  • Adjusted benches on traders.

  • Improved performance on tasks to execute when day starts.

  • Fixed issue with item slot losing focus when clicked.

Alpha 0.1.0.0

Release date: 8th May 2019

Initial public release.